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Bone & Joint Open
Vol. 2, Issue 2 | Pages 111 - 118
8 Feb 2021
Pettit M Shukla S Zhang J Sunil Kumar KH Khanduja V

Aims. The ongoing COVID-19 pandemic has disrupted and delayed medical and surgical examinations where attendance is required in person. Our article aims to outline the validity of online assessment, the range of benefits to both candidate and assessor, and the challenges to its implementation. In addition, we propose pragmatic suggestions for its introduction into medical assessment. Methods. We reviewed the literature concerning the present status of online medical and surgical assessment to establish the perceived benefits, limitations, and potential problems with this method of assessment. Results. Global experience with online, remote virtual examination has been largely successful with many benefits conferred to the trainee, and both an economic and logistical advantage conferred to the assessor or organization. Advances in online examination software and remote proctoring are overcoming practical caveats including candidate authentication, cheating prevention, cybersecurity, and IT failure. Conclusion. Virtual assessment provides benefits to both trainee and assessor in medical and surgical examinations and may also result in cost savings. Virtual assessment is likely to be increasingly used in the post-COVID world and we present recommendations for the continued adoption of virtual examination. It is, however, currently unable to completely replace clinical assessment of trainees. Cite this article: Bone Jt Open 2021;2(2):111–118


Bone & Joint Open
Vol. 2, Issue 6 | Pages 405 - 410
18 Jun 2021
Yedulla NR Montgomery ZA Koolmees DS Battista EB Day CS

Aims. The purpose of our study was to determine which groups of orthopaedic providers favour virtual care, and analyze overall orthopaedic provider perceptions of virtual care. We hypothesize that providers with less clinical experience will favour virtual care, and that orthopaedic providers overall will show increased preference for virtual care during the COVID-19 pandemic and decreased preference during non-pandemic circumstances. Methods. An orthopaedic research consortium at an academic medical system developed a survey examining provider perspectives regarding orthopaedic virtual care. Survey items were scored on a 1 to 5 Likert scale (1 = “strongly disagree”, 5 = “strongly agree”) and compared using nonparametric Mann-Whitney U test. Results. Providers with less experience were more likely to recommend virtual care for follow-up visits (3.61 on the Likert scale (SD 0.95) vs 2.90 (SD 1.23); p = 0.006) and feel that virtual care was essential to patient wellbeing (3.98 (SD 0.95) vs 3.00 (SD 1.16); p < 0.001) during the pandemic. Less experienced providers also viewed virtual visits as providing a similar level of care as in-person visits (2.41 (SD 1.02) vs 1.76 (SD 0.87); p = 0.006) and more time-efficient than in-person visits (3.07 (SD 1.19) vs 2.34 (SD 1.14); p = 0.012) in non-pandemic circumstances. During the pandemic, most providers viewed virtual care as effective in providing essential care (83.6%, n = 51) and wanted to schedule patients for virtual care follow-up (82.2%, n = 50); only 10.9% (n = 8) of providers preferred virtual visits in non-pandemic circumstances. Conclusion. Orthopaedic providers with less clinical experience seem to favourably view virtual care both during the pandemic and under non-pandemic circumstances. Providers in general appear to view virtual care positively during the pandemic but are less accommodating towards it in non-pandemic circumstances. Cite this article: Bone Jt Open 2021;2(6):405–410


The Journal of Bone & Joint Surgery British Volume
Vol. 94-B, Issue 9 | Pages 1170 - 1175
1 Sep 2012
Palan J Roberts V Bloch B Kulkarni A Bhowal B Dias J

The use of journal clubs and, more recently, case-based discussions in order to stimulate debate among orthopaedic surgeons lies at the heart of orthopaedic training and education. A virtual learning environment can be used as a platform to host virtual journal clubs and case-based discussions. This has many advantages in the current climate of constrained time and diminishing trainee and consultant participation in such activities. The virtual environment model opens up participation and improves access to journal clubs and case-based discussions, provides reusable educational content, establishes an electronic record of participation for individuals, makes use of multimedia material (including clinical imaging and photographs) for discussion, and finally, allows participants to link case-based discussions with relevant papers in the journal club. The Leicester experience highlights the many advantages and some of the potential difficulties in setting up such a virtual system and provides useful guidance for those considering such a system in their own training programme. As a result of the virtual learning environment, trainee participation has increased and there is a trend for increased consultant input in the virtual journal club and case-based discussions. It is likely that the use of virtual environments will expand to encompass newer technological approaches to personal learning and professional development


Bone & Joint Open
Vol. 2, Issue 5 | Pages 301 - 304
17 May 2021
Lee G Clough OT Hayter E Morris J Ashdown T Hardman J Anakwe R

The response to the COVID-19 pandemic has raised the profile and level of interest in the use, acceptability, safety, and effectiveness of virtual outpatient consultations and telemedicine. These models of care are not new but a number of challenges have so far hindered widespread take-up and endorsement of these ways of working. With the response to the COVID-19 pandemic, remote and virtual working and consultation have become the default. This paper explores our experience of and learning from virtual and remote consultation and questions how this experience can be retained and developed for the future. Cite this article: Bone Jt Open 2021;2(5):301–304


Bone & Joint Open
Vol. 1, Issue 6 | Pages 272 - 280
19 Jun 2020
King D Emara AK Ng MK Evans PJ Estes K Spindler KP Mroz T Patterson BM Krebs VE Pinney S Piuzzi NS Schaffer JL

Virtual encounters have experienced an exponential rise amid the current COVID-19 crisis. This abrupt change, seen in response to unprecedented medical and environmental challenges, has been forced upon the orthopaedic community. However, such changes to adopting virtual care and technology were already in the evolution forecast, albeit in an unpredictable timetable impeded by regulatory and financial barriers. This adoption is not meant to replace, but rather augment established, traditional models of care while ensuring patient/provider safety, especially during the pandemic. While our department, like those of other institutions, has performed virtual care for several years, it represented a small fraction of daily care. The pandemic required an accelerated and comprehensive approach to the new reality. Contemporary literature has already shown equivalent safety and patient satisfaction, as well as superior efficiency and reduced expenses with musculoskeletal virtual care (MSKVC) versus traditional models. Nevertheless, current literature detailing operational models of MSKVC is scarce. The current review describes our pre-pandemic MSKVC model and the shift to a MSKVC pandemic workflow that enumerates the conceptual workflow organization (patient triage, from timely care provision based on symptom acuity/severity to a continuum that includes future follow-up). Furthermore, specific setup requirements (both resource/personnel requirements such as hardware, software, and network connectivity requirements, and patient/provider characteristics respectively), and professional expectations are outlined. MSKVC has already become a pivotal element of musculoskeletal care, due to COVID-19, and these changes are confidently here to stay. Readiness to adapt and evolve will be required of individual musculoskeletal clinical teams as well as organizations, as established paradigms evolve. Cite this article: Bone Joint Open 2020;1-6:272–280


Orthopaedic Proceedings
Vol. 104-B, Issue SUPP_12 | Pages 89 - 89
1 Dec 2022
Koucheki R Lex J Morozova A Ferri D Hauer T Mirzaie S Ferguson P Ballyk B
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Novel immersive virtual reality (IVR) technologies are revolutionizing medical education. Virtual anatomy education using head-mounted displays allows users to interact with virtual anatomical objects, move within the virtual rooms, and interact with other virtual users. While IVR has been shown to be more effective than textbook learning and 3D computer models presented in 2D screens, the effectiveness of IVR compared to cadaveric models in anatomy education is currently unknown. In this study, we aim to compare the effectiveness of IVR with direct cadaveric bone models in teaching upper and lower limb anatomy for first-year medical students. A randomized, double-blind crossover non-inferiority trial was conducted. Participants were first-year medical students from a single University. Exclusion criteria included students who undertook prior undergraduate or graduate degrees in anatomy. In the first stage of the study, students were randomized in a 1:1 ratio to IVR or cadaveric bone groups studying upper limb skeletal anatomy. All students were then crossed over and used cadaveric bone or IVR to study lower limb skeletal anatomy. All students in both groups completed a pre-and post-intervention knowledge test. The educational content was based on the University of Toronto Medical Anatomy Curriculum. The Oculus Quest 2 Headsets (Meta Technologies) and PrecisionOS Anatomy application (PrecisionOS Technology) were utilized for the virtual reality component. The primary endpoint of the study was student performance on the pre-and post-intervention knowledge tests. We hypothesized that student performance in the IVR groups would be comparable to the cadaveric bone group. 50 first-year medical students met inclusion criteria and were computer randomized (1:1 ratio) to IVR and cadaveric bone group for upper limb skeletal anatomy education. Forty-six students attended the study, 21 completed the upper limb modules, and 19 completed the lower limb modules. Among all students, average score on the pre-intervention knowledge test was 14.6% (Standard Deviation (SD)=18.2%) and 25.0% (SD=17%) for upper and lower limbs, respectively. Percentage increase in students’ scores between pre-and post-intervention knowledge test, in the upper limb for IVR, was 15 % and 16.7% for cadaveric bones (p = 0. 2861), and for the lower limb score increase was 22.6% in the IVR and 22.5% in the cadaveric bone group (p = 0.9356). In this non-inferiority crossover randomized controlled trial, we found no significant difference between student performance in knowledge tests after using IVR or cadaveric bones. Immersive virtual reality and cadaveric bones were equally effective in skeletal anatomy education. Going forward, with advances in VR technologies and anatomy applications, we can expect to see further improvements in the effectiveness of these technologies in anatomy and surgical education. These findings have implications for medical schools having challenges in acquiring cadavers and cadaveric parts


Orthopaedic Proceedings
Vol. 104-B, Issue SUPP_12 | Pages 9 - 9
1 Dec 2022
Koucheki R Lex J Morozova A Ferri D Hauer T Mirzaie S Ferguson P Ballyk B
Full Access

Novel immersive virtual reality (IVR) technologies are revolutionizing medical education. Virtual anatomy education using head-mounted displays allows users to interact with virtual anatomical objects, move within the virtual rooms, and interact with other virtual users. While IVR has been shown to be more effective than textbook learning and 3D computer models presented in 2D screens, the effectiveness of IVR compared to cadaveric models in anatomy education is currently unknown. In this study, we aim to compare the effectiveness of IVR with direct cadaveric bone models in teaching upper and lower limb anatomy for first-year medical students. A randomized, double-blind crossover non-inferiority trial was conducted. Participants were first-year medical students from a single University. Exclusion criteria included students who undertook prior undergraduate or graduate degrees in anatomy. In the first stage of the study, students were randomized in a 1:1 ratio to IVR or cadaveric bone groups studying upper limb skeletal anatomy. All students were then crossed over and used cadaveric bone or IVR to study lower limb skeletal anatomy. All students in both groups completed a pre-and post-intervention knowledge test. The educational content was based on the University of Toronto Medical Anatomy Curriculum. The Oculus Quest 2 Headsets (Meta Technologies) and PrecisionOS Anatomy application (PrecisionOS Technology) were utilized for the virtual reality component. The primary endpoint of the study was student performance on the pre-and post-intervention knowledge tests. We hypothesized that student performance in the IVR groups would be comparable to the cadaveric bone group. 50 first-year medical students met inclusion criteria and were computer randomized (1:1 ratio) to IVR and cadaveric bone group for upper limb skeletal anatomy education. Forty-six students attended the study, 21 completed the upper limb modules, and 19 completed the lower limb modules. Among all students, average score on the pre-intervention knowledge test was 14.6% (Standard Deviation (SD)=18.2%) and 25.0% (SD=17%) for upper and lower limbs, respectively. Percentage increase in students’ scores between pre-and post-intervention knowledge test, in the upper limb for IVR, was 15 % and 16.7% for cadaveric bones (p = 0. 2861), and for the lower limb score increase was 22.6% in the IVR and 22.5% in the cadaveric bone group (p = 0.9356). In this non-inferiority crossover randomized controlled trial, we found no significant difference between student performance in knowledge tests after using IVR or cadaveric bones. Immersive virtual reality and cadaveric bones were equally effective in skeletal anatomy education. Going forward, with advances in VR technologies and anatomy applications, we can expect to see further improvements in the effectiveness of these technologies in anatomy and surgical education. These findings have implications for medical schools having challenges in acquiring cadavers and cadaveric parts


Orthopaedic Proceedings
Vol. 106-B, Issue SUPP_8 | Pages 16 - 16
10 May 2024
Bartle D Wesley J Bartlett J
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INTRODUCTION. Simulation plays an important role in surgical education and the ability to perfect surgical performance. Simulation can be enhanced by adding various layers of realism to the experience. Haptic feedback enhances the simulation experience by providing tactile responses and virtual reality imagery provides an immersive experience and allows for greater appreciation of three-dimensional structures. In this study, we present a proof-of-concept haptic simulator to replicate key steps of a cervical laminoplasty procedure. The technology uses affordable components and is easily modifiable so that it can be used from novice through to expert level. Custom models can be easily added ensuring the simulator can be used in a wide range of orthopaedic applications from baseline education through to day of surgery pre-operative simulation. METHOD. We used the Unity Game Engine, the 3D Systems “Touch” Haptic Feedback Device (HFD), and a Meta Quest VR headset. Our system uses a number of complex algorithms to track the shape and provide haptic feedback of a virtual bone model. This allows for simulation of various tools including a high-speed burr, Kerrison rongeur and intraoperative X-rays. RESULTS. Our simulator replicates the tactile sensations of bone-burring tasks. Although we focused on the cervical laminoplasty procedure, the system can load data from CT scans, enabling the simulation of multiple other procedures. The parts cost of our system, $10,000 NZD, is a fraction of the cost of traditional surgical simulators. DISCUSSION. Our simulator reduces financial barriers to accessing orthopaedic simulators. Trainees can perform hands-on practice without compromising patient safety. The immersive nature of VR, combined with realistic haptic feedback, enables trainees to develop the dexterity and three-dimensional understanding of detailed bony work. Further refinements are needed before we can perform validation studies on our system. CONCLUSIONS. We present an affordable surgical simulator capable of simulating bony surgical procedures in a VR environment using haptic feedback technology and consumer-grade components. ACKNOWLEDGEMENTS. This research was made possible by the generosity of the Wishbone Trust


Orthopaedic Proceedings
Vol. 106-B, Issue SUPP_3 | Pages 4 - 4
23 Jan 2024
Clarke M Pinto D Ganapathi M
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Patient education programmes prior to hip and knee arthroplasty reduce anxiety and create realistic expectations. While traditionally delivered in-person, the Covid-19 pandemic has necessitated change to remote delivery. We describe a ‘Virtual Joint School’ (VJS) model introduced at Ysbyty Gwynedd, and present patient feedback to it. Eligible patients first viewed online educational videos created by our Multi-Disciplinary Team (MDT); and then attended an interactive virtual session where knowledge was reinforced. Each session was attended by 8–10 patients along with a relative/friend; and was hosted by the MDT consisting of nurses, physiotherapists, occupational therapists, and a former patient who provided personal insight. Feedback on the VJS was obtained prospectively using an electronic questionnaire. From July 2022 to February 2023, 267 patients attended the VJS; of which 117 (44%) responded to the questionnaire. Among them, 87% found the pre-learning videos helpful and comprehensible, 92% felt their concerns were adequately addressed, 96% felt they had sufficient opportunity to ask questions and 96% were happy with the level of confidentiality involved. While 83% felt they received sufficient support from the health board to access the virtual session, 63% also took support from family/friends to attend it. Only 15% felt that they would have preferred a face-to-face format. Finally, by having ‘virtual’ sessions, each patient saved, on average, 38 miles and 62 minutes travel (10,070 miles and 274 hours saved for 267 patients). Based on the overwhelmingly positive feedback, we recommend implementation of such ‘Virtual Joint Schools’ at other arthroplasty centres as well


Orthopaedic Proceedings
Vol. 105-B, Issue SUPP_4 | Pages 6 - 6
3 Mar 2023
Ramage G Poacher A Ramsden M Lewis J Robertson A Wilson C
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Introduction. Virtual fracture clinics (VFC's) aim to reduce the number of outpatient appointments while improving the clinical effectiveness and patients experience through standardisation of treatment pathways. With 4.6% of ED admissions due to trauma the VFC prevents unnecessary face to face appointments providing a cost savings benefit to the NHS. Methods. This project demonstrates the importance of efficient VFC process in reducing the burden on the fracture clinics. We completed preformed a retrospective cross-sectional study, analysing two cycles in May (n=305) and September (n=332) 2021. We reviewed all VFC referrals during this time assessing the quality of the referral, if they went on to require a face to face follow up and who the referring health care professional was. Following the cycle in May we provided ongoing education to A&E staff before re-auditing in September. Results. Between the two cycles there was an average 19% improvement in quality of the referrals, significant reduction in number of inappropriate referrals for soft tissue knee and shoulder injuries from 15.1% (n=50) to 4.5% (n=15) following our intervention. There was an 8% increase in number of fracture clinic appointments to 74.4% (n=247), primarily due to an increase number of referrals from nurse practitioners. Radial head fractures were targeted as one group that were able to be successfully managed in VFC, despite this 64% (n=27) of patients were still seen in the outpatient department following VFC referral. Conclusion. Despite the decrease in the number of inappropriate referrals, and the increase in quality of referrals following our intervention. The percentage of VFC referrals in CAVUHB is still higher than other centres in with established VFCs in England. This possibly highlights the need for further education to emergency staff around describing what injuries are appropriate for referral, specifically soft tissue injuries and radial head fractures. In order to optimise the VFC process and provide further cost savings benefits while reducing the strain on fracture clinics


Orthopaedic Proceedings
Vol. 102-B, Issue SUPP_6 | Pages 65 - 65
1 Jul 2020
Sahak H Hardisty M Finkelstein J Whyne C
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Spinal stenosis is a condition resulting in the compression of the neural elements due to narrowing of the spinal canal. Anatomical factors including enlargement of the facet joints, thickening of the ligaments, and bulging or collapse of the intervertebral discs contribute to the compression. Decompression surgery alleviates spinal stenosis through a laminectomy involving the resection of bone and ligament. Spinal decompression surgery requires appropriate planning and variable strategies depending on the specific situation. Given the potential for neural complications, there exist significant barriers to residents and fellows obtaining adequate experience performing spinal decompression in the operating room. Virtual teaching tools exist for learning instrumentation which can enhance the quality of orthopaedic training, building competency and procedural understanding. However, virtual simulation tools are lacking for decompression surgery. The aim of this work was to develop an open-source 3D virtual simulator as a teaching tool to improve orthopaedic training in spinal decompression. A custom step-wise spinal decompression simulator workflow was built using 3D Slicer, an open-source software development platform for medical image visualization and processing. The procedural steps include multimodal patient-specific loading and fusion of Computed Tomography (CT) and Magnetic Resonance Imaging (MRI) data, bone threshold-based segmentation, soft tissue segmentation, surgical planning, and a laminectomy and spinal decompression simulation. Fusion of CT and MRI elements was achieved using Fiducial-Based Registration which aligned the scans based on manually placed points allowing for the identification of the relative position of soft and hard tissues. Soft tissue segmentation of the spinal cord, the cerebrospinal fluid, the cauda equina, and the ligamentum flavum was performed using Simple Region Growing Segmentation (with manual adjustment allowed) involving the selection of structures on T1 and/or T2-weighted scans. A high-fidelity 3D model of the bony and soft tissue anatomy was generated with the resulting surgical exposure defined by labeled vertebrae simulating the central surgical incision. Bone and soft tissue resecting tools were developed by customizing manual 3D segmentation tools. Simulating a laminectomy was enabled through bone and ligamentum flavum resection at the site of compression. Elimination of the stenosis enabled decompression of the neural elements simulated by interpolation of the undeformed anatomy above and below the site of compression using Fill Between Slices to reestablish pre-compression neural tissue anatomy. The completed workflow allows patient specific simulation of decompression procedures by staff surgeons, fellows and residents. Qualitatively, good visualization was achieved of merged soft tissue and bony anatomy. Procedural accuracy, the design of resecting tools, and modeling of the impact of bone and ligament removal was found to adequately encompass important challenges in decompression surgery. This software development project has resulted in a well-characterized freely accessible tool for simulating spinal decompression surgery. Future work will integrate and evaluate the simulator within existing orthopaedic resident competency-based curriculum and fellowship training instruction. Best practices for effectively teaching decompression in tight areas of spinal stenosis using virtual simulation will also be investigated in future work


Orthopaedic Proceedings
Vol. 101-B, Issue SUPP_4 | Pages 60 - 60
1 Apr 2019
Ta M LaCour M Sharma A Komistek R
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Currently, hip implant designs are evaluated experimentally using mechanical simulators or cadavers, and total hip arthroplasty (THA) postoperative outcomes are evaluated clinically using long-term follow-up. However, these evaluation techniques can be both costly and time-consuming. Neither can provide an assessment of post-operative results at the onset of implant development. More recently, a forward-solution mathematical model was developed that functions as theoretical joint simulator, providing instant feedback to designers and surgeons alike. This model has been validated by comparing the model predictions with kinematic results from fluoroscopy for both implanted and non-implanted hips and kinetics from a telemetric hip. The model allows surgical technique modifications and implant component placement under in vivo conditions. The objective of this study was to further expand the capabilities of the model to function as an intraoperative virtual surgical tool (Figure 1). This new module allows the surgeon to simulate surgery, then predict, compare, and optimize postoperative THA outcomes based on component placement, sizing choices, reaming and cutting locations, and surgical methods. This virtual surgery tool simulates the quadriceps, hamstring, gluteus, iliopsoas, tensor fasciae latae, and an adductor muscle groups, as well as the hip capsular ligament groups. The model can simulate resecting, weakening, loosening, or tightening of soft tissues based on surgical techniques. Additionally, the model can analyze a variety of activities, including gait and deep flexion activities. Initially, the virtual surgery module offers theoretical surgery tools that allow surgeons to alter surgical alignments, component designs, offsets, as well as reaming and cutting simulations. The virtual model incorporates a built-in CT scan bone database which will assist in determining muscle and ligament attachment sites as well as bony landmarks. The virtual model can be used to assist in the placement of both the femoral component and the acetabular cup (Figure 2). Moreover, once the surgeon has decided on the placements of the components, they can use the simulation capabilities to run virtual human body maneuvers based on the chosen parameters. The simulations will reveal force, contact stress, and motion predictions of the hip joint (Figure 3). The surgeon can then choose to modify the positions accordingly or proceed with the surgery. This new virtual surgical tool will allow surgeons to gain a better understanding of possible post-operative outcomes under pre-operative conditions or intra-operatively. Simulations using the virtual surgery model has revealed that improper component placement may lead to non-ideal post-operative function, which has been simulated using the model. Further evaluation is ongoing so that this new module can reveal more information pre-operatively, allowing a surgeon to gain ample information before surgery, especially with difficult and revision cases


Orthopaedic Proceedings
Vol. 98-B, Issue SUPP_2 | Pages 79 - 79
1 Jan 2016
Jenny J Diesinger Y
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Objectives. An optimal reconstruction of the joint anatomy and physiology during revision total knee replacement (RTKR) is technically demanding. The standard navigation systems were developed for primary procedures, and their adaptation to RTKR is difficult. We present a new navigation software dedicated to RTKR. The rationale of this new software was to allow a virtual planning of the joint reconstruction just after removal of the primary prosthesis. Methods. The new software was developed on the basis of a non-image based navigation system which has been extensively validated for implantation of a primary TKR. Following changes have been implemented: 1) to define and control the vertical level of the joint space on both tibia and femoral side; 2) to measure the tibio-femoral gaps independently in flexion et en extension on both medial and lateral tibio-femoral joints; 3) to virtually plan and control the vertical level and the orientation of the tibia component; 4) to virtually plan and control the sizing and the 3D positioning of the femoral component (figure 1); 5) to virtually plan and control the potential bone resection; 6) to virtually plan and control the potential bone defects and their reconstruction (bone graft or augments) (figure 2); 7) to virtually plan and control the size, the length and the orientation of the stems extensions independently on the femoral and on the tibia side (figure 3). The validity of the concept has been tested by 20 patients operated on for RTKR for any reason, with a routine reconstruction with a cemented, unconstrained revision implant. The accuracy of the experimental software was assessed 1) during the procedure after implantation of the RTKR by measuring the medial and lateral laxity in full extension and 90° of knee flexion with the navigation system, and 2) on post-operative radiographs. Results. No system failure was observed. The virtual planning of the reconstruction was possible in all cases. The intra-operative control of the different reconstruction steps was possible in all cases. The mean coronal tibio-femoral angle was 0+3°, and no outlier was observed. Coronal and sagittal orientation of the prosthetic components was considered satisfactory in all directions for 16 cases. The desired vertical level of the joint space was achieved in all cases. The desired patella height was achieved in 15 cases. The measurement of the knee laxity was satisfactory in 16 cases. A good bone-prosthesis contact was achieved in 17 cases for the tibia, but it was not possible to analyze accurately this criterion for the femur. Conclusion. The software used in the current study allowed performing a straightforward reconstruction of the knee joint anatomy and physiology during RTKR. The virtual planning prevented to perform repetitive trials with different technical solutions which are often necessary during conventional RTKR. The operating time may be consequently decreased


Orthopaedic Proceedings
Vol. 95-B, Issue SUPP_28 | Pages 76 - 76
1 Aug 2013
Franke J Vetter S Mühlhäuser I Grützner P von Recum J
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Background. Digital planning of implants in regard to position and size is done preoperatively in most cases. Intraoperative it can only be made by navigation systems. With the development of the VIPS-method (Virtual Implant Planning System) as an application for mobile C-arms, it is possible to do an intraoperative virtual planning of the screws near the joint in treatment of distal radius fractures by plating. Screw misplacement is a well known complication in the operative treatment of these fractures. The aim of this prospective randomised trial was to gain first clinical experiences and to compare VIPS with the conventional technique. The study hypothesis was that there will be less screw misplacement in the VIPS group. Methods. We included 40 patients with distal radius fractures type A3, C1 and C2 according to the AO-classification. In a pilot study the first 10 Patients were treated by the VIPS method to gain experience with VIPS in a clinical set-up. The results of the pilot-study are not part of this analysis. Then 15 Patients were web-based randomised into two groups. After diaphysial fixation of a 2.4 mm Variable Angle Two-Column Volar Distal Radius Plate and fracture reduction matching of a three-dimensional virtual plate to the two-dimensional image of the plate in the fluoroscopy shots in two plains was performed automatically in the VIPS group. The variable angle locking screws were planed in means of direction and length. Drilling was done by the use of the Universal Variable Angle Locking Drill Guide that was modified by laser marks at the rim of the cone to transfer the virtual planning. The drill guide enables drilling in a cone of 30°. In the control group the same implant was used in a conventional technique that means screw placement by the surgeon without digital planning. After implant placement an intraoperative three-dimensional scan was performed to check the position and length of the screws near the joint. OR- and fluoroscopy-time was documented. In addition the changes of misplaced screws were engaged. Results. In the VIPS group six A3-fractures, one C1-fracture and eight C2-fractures were included. In the control group six A3-fractures and nine C2-fractures were included. The intraoperative fluoroscopy time was 2.53 min (SD 1.44, range 1.27–7.14) in the VIPS group and 2.26 min (SD 0.51, range 1.55–3.39) in the control group (p=0.40). The OR-time was 53.33 min (SD 34.49, range 34–171) in the VIPS group and 42.27 min (SD 8.76, range 20–58) in the control group (p=0.23). In the VIPS group we changed three screws (two were too long, one was borderline near the joint) and two screws in the control group (one was too long, one was borderline near the joint) (p=0.24). Conclusions. The Virtual Implant Planning System is a reliable method that can be integrated easily in the workflow in treatment of distal radius fractures. There is a tendency that the virtual implant planning needs additional time, but there are no significant differences between the two groups. Further development is necessary to make the VIPS method beneficial


Orthopaedic Proceedings
Vol. 95-B, Issue SUPP_28 | Pages 65 - 65
1 Aug 2013
Jenny J
Full Access

Introduction. An optimal reconstruction of the joint anatomy and physiology during revision total knee replacement (RTKR) is technically demanding. A new software was developed to allow a virtual planning of the joint reconstruction just after removal of the primary prosthesis. Material. Following changes have been implemented to the standard navigation software: 1) to define and control the vertical level of the joint space on both tibia and femoral side, and to allow performing the potential change decided prior to the revision procedure according to the preoperative imaging planning; 2) to measure the tibio-femoral gaps independently in flexion et en extension on both medial and lateral tibio-femoral joints; 3) to virtually plan and control the vertical level and the orientation of the tibia component; 4) to virtually plan and control the sizing and the 3D positioning of the femoral component; 5) to virtually plan and control the potential bone resection; 6) to virtually plan and control the potential bone defects and their reconstruction (bone graft or augments); 7) to virtually plan and control the size, the length and the orientation of the stems extensions independently on the femoral and on the tibia side. Methods. The validity of the concept has been tested by 20 patients operated on for RTKR for any reason, with a routine reconstruction with a cemented, unconstrained revision implant. The accuracy of the experimental software was assessed 1) during the procedure after implantation of the RTKR by measuring the medial and lateral laxity in full extension and 90° of knee flexion with the navigation system, and 2) on post-operative radiographs: coronal tibio-femoral angle, coronal and sagittal orientation of both tibia and femur components, vertical level of the reconstructed joint space, patella height, quality of the bone-prosthesis contact of both tibia and femur components. Results. No system failure was observed. The virtual planning of the reconstruction was possible in all cases. The intra-operative control of the different reconstruction steps was possible in all cases. The mean coronal tibio-femoral angle was 0+3°, and no outlier was observed. Coronal and sagittal orientation of the prosthetic components was considered satisfactory in all directions for 16 cases. The desired vertical level of the joint space was achieved in all cases. The desired patella height was achieved in 15 cases. The measurement of the knee laxity was satisfactory in 16 cases. A good bone-prosthesis contact was achieved in 17 cases for the tibia, but it was not possible to analyse accurately this criterion for the femur. Discussion. The software used in the current study allowed performing a straightforward reconstruction of the knee joint anatomy and physiology during RTKR. The virtual planning prevented to perform repetitive trials with different technical solutions which are often necessary during conventional RTKR. The operating time may be consequently decreased


Orthopaedic Proceedings
Vol. 103-B, Issue SUPP_1 | Pages 46 - 46
1 Feb 2021
Zaid M Ward D Barry J
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Introduction. The efficacy of Virtual Reality (VR) as a teaching augment for arthroplasty has not been well examined for unfamiliar multistep procedures such as unicompartmental knee arthroplasty (UKA). This study sought to determine if VR improves surgical competence over traditional procedural preparation when performing a UKA. Methods. 22 Orthopaedic trainees were randomized to training sessions: 1) “VR group” with access to an immersive VR learning module that had been designed in conjunction with the manufacturer or 2) “Guide group” with access to manufacture's technique guide and surgical video. Both groups then performed a full UKA on SawBones models. Surgical competence was assessed via Objective Structures Assessment of Technical Skills (OSATS) validated rating system (max 25 points). Results. Participants equally distributed all training levels between groups. There was no difference in surgical times between VR and Guide groups (VR=43.0 vs Guide=42.4 mins; p=0.9). There was no difference in total OSATS score between groups (VR=14.2 vs Guide=15.7; p=0.59). There was also no difference between groups when sub-analysis was performed by training level. Most felt VR would be a useful tool for resident education (77%) and reported a likeliness to utilize VR for case preparation if available (86.4%). Conclusion. In a randomized controlled trial for trainees performing a complex, unfamiliar procedure (UKA), VR training demonstrated equivalent surgical competence to traditional technique guides and videos. Despite this, the majority of trainees find the technology beneficial and would use it if available. This project suggests as currently constructed, VR should be incorporated as an adjunct, rather than a replacement, to traditional surgical preparation/training methods


Orthopaedic Proceedings
Vol. 98-B, Issue SUPP_5 | Pages 16 - 16
1 Feb 2016
Mclachlin S Polley B Beig M Larouche J Whyne C
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Simulation is an effective adjunct to the traditional surgical curriculum, though access to these technologies is often limited and costly. The objectives of this work were to develop a freely accessible virtual pedicle screw simulator and to improve the clinical authenticity of the simulator through integration of low-cost motion tracking. The open-source medical imaging and visualisation software, 3D Slicer, was used as the development platform for the virtual simulation. 3D Slicer contains many features for quickly rendering and transforming 3D models of the bony spine anatomy from patient-specific CT scans. A step-wise pedicle screw insertion workflow module was developed which emulated typical pre-operative planning steps. This included taking anatomic measurements, identifying insertion landmarks, and choosing appropriate screw sizes. Monitoring of the surgeon's simulated tool was assessed with a low-cost motion tracking sensor in real-time. This allowed for the surgeon's physical motions to be tracked as they defined the virtual screw's insertion point and trajectory on the rendered anatomy. Screw insertion was evaluated based on bone density contact and cortical breaches. Initial surgeon feedback of the virtual simulator with integrated motion tracking was positive, with no noticeable lag and high accuracy between the real-world and virtual environments. The software yields high fidelity 3D visualisation of the complex geometry and the tracking enabled coordination of motion to small changes in both translational and angular positioning. Future work will evaluate the benefit of this simulation platform with use over the course of resident spine rotations to improve planning and surgical competency


Orthopaedic Proceedings
Vol. 95-B, Issue SUPP_22 | Pages 112 - 112
1 May 2013
Victor J
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Osteotomies around the knee are traditionally templated on 2D plain X-rays. Results are often inaccurate and inconsistent and multiplanar osteotomies are hard to perform. The aim of this study is to evaluate the feasibility and accuracy of virtual three-dimensional CT-based planning and correct execution of osteotomies around the knee with the aid of patient specific surgical guides and locking plates. Eight consecutive patients with significant malalignment of the lower limb were included in the study. Pre-operative CT scans of the affected limb and the normal contra-lateral side were obtained and 3D models of the patient's anatomy were created, using dedicated software. The healthy contralateral limb was mirrored and geometrically matched to the distal femur or proximal tibia of the healthy side. A virtual opening wedge correction of the affected bone was used to match the geometry of the healthy contralateral bone. Standard lower limb axes measurements confirmed correction of the alignment. Based on the virtual plan, surgical guides were designed to perform the planar osteotomy and achieve the planned wedge opening and hinge axis orientation. The osteotomy was fixed with locking plates and screws. Post-operative assessment included planar X-rays, CT-scan and full leg standing X-rays. One three-planar, three bi-planar and four single-plane osteotomies were performed. Maximum weightbearing mechanical femoro-tibial coronal malalignment varied between 7° varus and 14° valgus (mean 7.6°, SD 3.1). Corrective angles varied from 7°–15° (coronal), 0°–13° (sagittal) and 0°–23° (horizontal). The maximum deviation between the planned pre-operative wedge angle and the executed post-operative wedge angle was 1° in the coronal, sagittal and horizontal plane. The desired mechanical femorotibial axis on full-leg standing X-rays was achieved in 6 patients. Two patients were undercorrected by 1° and 2° respectively. Conclusion. 3D planning and guided correction of multi-planar deformity of femur or tibia is a feasible and accurate novel technique


Orthopaedic Proceedings
Vol. 99-B, Issue SUPP_3 | Pages 94 - 94
1 Feb 2017
Deck J White B
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The kinematic and kinetic characteristics of the knee after TKR are known to be strongly influenced by the alignment and positioning of the implanted components. In this paper we apply a virtual multi-fiber ligament model to a rigid body model of the post-surgical knee to explore how variations in alignment and positioning affect the predicted behavior of the ligaments and contact forces. We vary the angular and translational positioning of the femoral and tibial TKR components relative to the bone. Meanwhile the proximal and distal insertion sites of the ligaments are held constant relative to the bony structures. We evaluate sensitivity of the ligament balance and peak ligament tension through the passive flexion arc in response to the variation in positioning and alignment of the TKR components. With further development, this work holds the promise of applications in surgical planning and virtual arthroplasty


Orthopaedic Proceedings
Vol. 103-B, Issue SUPP_1 | Pages 44 - 44
1 Feb 2021
Edwards T Patel A Szyszka B Coombs A Kucheria R Cobb J Logishetty K
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Background. Revision total knee arthroplasty (rTKA) is a high stakes procedure with complex equipment and multiple steps. For rTKA using the ATTUNE system revising femoral and tibial components with sleeves and stems, there are over 240 pieces of equipment that require correct assembly at the appropriate time. Due to changing teams, work rotas, and the infrequency of rTKR, scrub nurses may encounter these operations infrequently and often rely heavily on company representatives to guide them. In turn, this delays and interrupts surgical efficiency and can result in error. This study investigates the impact of a fully immersive virtual reality (VR) curriculum on training scrub nurses in technical skills and knowledge of performing a complex rTKA, to improve efficiency and reduce error. Method. Ten orthopaedic scrub nurses were recruited and trained in four VR sessions over a 4-week period. Each VR session involved a guided mode, where participants were taught the steps of rTKA surgery by the simulator in a simulated operating theatre. The latter 3 sessions involved a guided mode followed by an unguided VR assessment. Outcome measures in the unguided assessment were related to procedural sequence, duration of surgery and efficiency of movement. Transfer of skills was assessed during a pre-training and post-training assessment, where participants completed multi-step instrument selection and assembly using the real equipment. A pre and post-training questionnaire assessed the participants knowledge, confidence and anxiety. Results. All participants reported orthopaedics as their primary speciality with mean of 6-years experience. 80% reported they are ‘sometimes’ required to scrub for operations in which they do not feel comfortable with the equipment. All participants improved across the 3 unguided sessions reducing their operative time by 47%, assistive prompts by 75%, dominant hand motion by 28% and head motion by 36%. This transferred into the real-world: Participants completed 11.3% of tasks correctly in pre-training compared to 83.5% correct in the timely selection and assembly of rTKA equipment, post-training. All participants reported increased confidence and reduced anxiety after the training. Conclusion. Unfamiliarity with orthopaedic procedures or equipment is common for scrub nurses and can impact surgical performance. VR training improves their understanding, technical skills and efficiency in complex rTKA. These VR-learnt skills translate into the physical environment. This has important implications on how scrub nurses can be trained remotely, asynchronously and safely to perform complex orthopaedic surgery